Link1:
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http://phonegap.pbworks.com/w/page/16494778/Getting%20Started%20with%20PhoneGap%20(iOS)%20-%20Xcode%203
Link2: Adobe Developer Connection ADOBE PHONEGAP SYSTEM Method
http://www.adobe.com/devnet/html5/articles/getting-started-with-phonegap-in-xcode-for-ios.html
=====
http://phonegap.pbworks.com/w/page/16494778/Getting%20Started%20with%20PhoneGap%20(iOS)%20-%20Xcode%203
This tutorial provides instruction on setting up 0.9.5 PhoneGap for your web application on an iOS device using Xcode3.
For information regarding setting up PhoneGap with Xcode 4, click here.
For information on setting up an iOS device for development, see the iOS Dev Center.
Requirements
- Intel-based computer with Mac OS X Snow Leopard (10.6) with Xcode and the iPhone SDK installed. Make sure to install the default with the UNIX tools included.
- an Apple iOS device (iPhone, iPad, iPod Touch)
- iOS developer certification. (only necessary to install apps on an iOS device)
Step 1
- Download the latest copy of PhoneGap and extract its contents. We are only interested in the iOS directory
- Run the installer until completion. (Make sure Xcode is closed)
- Launch Xcode then under the File menu, select "New Project..."
- Navigate to the "User Templates" section, select PhoneGap, then in the right pane, select "PhoneGap-based Application"
- Select the "Choose..." button, name your project and choose the location where you want the new project to be.
- Modify the contents of the "www" directory to add your HTML, CSS and Javascript.
- Open [AppName]-Info.plist and change "BundleIdentifier" to the identifier provided by Apple. If you have a developer license, you can access and run the Assistant at http://developer.apple.com/iphone/manage/overview/index.action and register your App. If you do not have a developer license and simply wish to test PhoneGap on your desktop simulator, you can skip this step.
- IMPORTANT: Make sure to change the Active SDK in the top left menu from "Use Base SDK" to Device+version#. If for whatever reason, the top left menu says "Base SDK missing", you have to first set the Base SDK in the the project settings.
- Project -> Edit Project Settings.
Then choose the tab called "General".
Under "Base SDK for All Configurations", select "iOS Device 4.x" or "Latest SDK"
Restart xCode
- Build and Go.
Step 2
- Open [AppName]-Info.plist and change "BundleDisplayName" to the name of your web application.
- Replace icon.png with your web application's icon 57 by 57 pixels
- Change Default.png 320 by 480 pixels. (optional)
Link2: Adobe Developer Connection ADOBE PHONEGAP SYSTEM Method
Getting started with PhoneGap in Xcode for iOS
http://www.adobe.com/devnet/html5/articles/getting-started-with-phonegap-in-xcode-for-ios.html
This article describes steps needed to set up an environment and a workflow for developing PhoneGap/Apache Cordova applications in Xcode, targeting iOS devices. Xcode is the integrated development environment (IDE) provided by Apple for developing OS X and iOS applications. iOS is Apple's mobile operating system for iPhone, iPad, and iPod touch devices. PhoneGap is an open source application platform that enables you to create natively-installed mobile applications using HTML and JavaScript, also known as Apache Cordova.
The first step to setting up Xcode for PhoneGap applications is to download and install the Xcode IDE from Apple. You can download Xcode from the Apple developer site. Before you can download Xcode, you must register as a developer with Apple. Once you do, you get access to Xcode, the iOS device simulator, and Apple developer documentation for free. If you want to deploy your applications to an actual device or distribute your applications via the iTunes store, you will have to register with Apple as an iOS developer, which has a yearly cost associated with it.
After you download Xcode, simply follow the setup wizard to complete the installation process.
Once you have successfully installed Xcode, your next step is to download and install PhoneGap.
- Visit the PhoneGap download page (http://phonegap.com/download) in your browser and click the orange Download link to start the download.
Note: The following steps are shown for PhoneGap 1.5.0, but the process should be applicable or similar to all versions of PhoneGap.
- Extract the ZIP file's contents.
- Navigate to the libs/ios/ folder of the extracted files, and double-click on the Cordova-1.5.0.pkg package installer.
This will launch the PhoneGap installation wizard, which will guide you through the process of installing PhoneGap on your system (see Figure 1).
Figure 1. The PhoneGap/Cordova installer.
- Follow the installation instructions provided by the installer until you see "Thanks for installing PhoneGap 1.5.0! ".
When you see this message, PhoneGap installation is complete. You are now ready to create your first PhoneGap project within Xcode.
The PhoneGap installer adds a PhoneGap project template to Xcode, which streamlines the creation of PhoneGap applications.
- To get started, simply click Create A New Xcode Project in the Xcode welcome screen (see Figure 2). Alternatively, you can choose File > New > New Project to create your new PhoneGap project.
Figure 2. The Xcode welcome screen.
The first step in creating a new Xcode project is to select a project template.
- Find and select the Cordova-based Application template, located under iOS > Application, and then click Next (see Figure 3).
Figure 3. Choosing a project template.
After you have chosen the project template, you'll need to name your project. Give it a name indicative of what you're going to be building.
- In this case just type Hello, since you're building a simple Hello World application (see Figure 4).
Figure 4. Setting the project name and other options.
On the New Project Options screen, you also need to enter a company identifier. The company identifier is the prefix that is concatenated with the product name to create the unique bundle identifier for your application. The bundle identifier should match the App ID that you create for a unique application within the Apple Provisioning Portal (see Figure 5).
Figure 5. Specifying the bundle identifier in the Apple Provisioning Portal.
If you aren't sure what to type here, or if you are not deploying to a device or distributing this application right away, you can type whatever you want or leave this blank. You can always change the bundle identifier later by editing the Identifier field in the Xcode project summary screen, or by manually editing your project's Info.plist file.
Note: On the project options screen, you also have the option to turn on Automated Reference Counting (ARC). If you aren't writing any native code within your PhoneGap application, you can ignore this. You only need to worry about ARC if you are writing PhoneGap native plugins or writing native code. PhoneGap native plugins enable you to write your own native code and JavaScript APIs to extend the capabilities of the PhoneGap container.
PhoneGap projects will work regardless of whether ARC is enabled or disabled. If ARC is enabled, then you do not need to manage memory allocation using retain and release instructions in any native code. The Xcode LLVM compiler will automatically generate the appropriate retain and release instructions for you. If ARC is not enabled, you will have to manually manage memory. Remember, ARC only applies to native code, not HTML or JavaScript code.
- Click Next.
- Select a folder on your file system in which your PhoneGap project will reside (see Figure 6).
Figure 6. Selecting the project location.
- Click Create.
Your PhoneGap project will be created within Xcode. However, there are a few more steps you need to complete before your project is up and running.
All of the HTML and JavaScript used to create the interface for your PhoneGap project will be contained within a wwwfolder. Initially, this www folder will not exist within your PhoneGap project. To create it, you first have to run the application.
- Run the application by clicking Run in the upper left hand corner of the window (see Figure 7). Alternatively, you can choose Product > Run.
Figure 7. The Xcode Run button.
Xcode will attempt to launch the PhoneGap application in the iOS simulator. For the first launch, you will see the error message "ERROR: Start Page at 'www/index.html' was not found." Do not worry, this is normal! During this first step, thewww folder will be created. After you add it to your project, you should not encounter this error again.
- To add the www folder to your project, Ctrl-click the project root and select Add Files To "Hello" (see Figure 8).
Figure 8. Preparing to add files to the project.
- In the dialog box that opens, select the www folder inside of the newly created project. Be sure to select the actualwww folder, not a parent folder or contents inside of the folder.
- Select Create Folder References For Any Added Folders (see Figure 9). If you do not select this option, your will encounter errors with your project.
Figure 9. Adding files to the project in Xcode.
- Click Add.
You should now see the www folder under your project root (see Figure 10).
Figure 10. The www folder in the project root.
- Click Run to launch the project again.
At this point, your project should be correctly configured and should launch in the iOS simulator. If you haven't changed any of the HTML files inside of the www folder, you will see the default PhoneGap starter page inside of your application running within the iOS simulator (see Figure 11).
Figure 11. The iOS simulator
If you see this, then you are now ready to begin developing iOS applications within Xcode using PhoneGap.
With your PhoneGap environment properly set up, reviewing some Xcode and PhoneGap basics will help you make the most of this development environment.
In general, Xcode should be fairly easy to navigate. On the left side of the screen you will see the project hierarchy, and in the center of the screen you will see the main content area. As you select files on the left side, the content will be displayed within the main editor area.
Here is one simple tip that trips up a lot of people: single-clicking a file in the project hierarchy displays that file's contents in the same window; double-clicking a file opens the file in a new window.
If you select the project root, you will see the project summary screen. From this screen, you can easily set the bundle identifier, application version, target devices, icons, splash screens, and supported orientations among other options (see Figure 12). This screen is useful in configuring your application for deployment.
Figure 12. The project summary screen.
At the top of the Xcode window, near the Run button, there is a Scheme menu that lets you change the project compilation schemes and target devices or simulators. To target a specific device or change the iOS Simulator target, simply click the project name and then select an alternate device or simulator target (see Figure 13). The next time that you run the application, it will be deployed to the newly selected target.
Figure 13. Selecting a new scheme.
Keep in mind that the entire interface of a PhoneGap application is developed using HTML and JavaScript. Maintain all of the HTML assets used within the interface in the www folder. If you want to add additional files from a remote location, you will need to white-list that location inside of the PhoneGap.plist file, otherwise any external requests will be blocked with a security exception.
By default, the content area of Xcode will display source code based upon the files you select in the project hierarchy (see Figure 14).
Figure 14. The Xcode editor
If you prefer to open and edit multiple files side-by-side, don't fret. This is possible, although it's not immediately obvious how to do it.
To edit files side-by-side, click the Show The Assistant Editor button located in the top right side of the Xcode window (see Figure 15). Once the second editor instance is visible, you can drag files from the project hierarchy on the left into the new editor window. This is particularly helpful when you want to view separate HTML and JavaScript files at the same time, or when you want to view a native plugin and its JavaScript interface at the same time.
Figure 15. Editing code-by-side in Xcode.
Now that you have Xcode set up with PhoneGap, you are ready to start building some serious applications for iOS using PhoneGap. Next, you may want to read Extending PhoneGap with native plugins for iOS.
Remember, PhoneGap applications are built using HTML, CSS, and JavaScript for the user interface. This enables you to create great looking applications with ease using traditional web development skills. To learn more about rich experiences created with HTML, CSS, and JavaScript, check out the Adobe Developer Connection HTML5 and CSS3 developer center.
Building for iOS
We're now able to offer support for building to iOS devices through Adobe® PhoneGap™ Build. The process for completing iOS builds is slightly different than that for other platforms: all iOS builds need to be signed by a developer certificate and a provisioning profile, that is tied to your Apple developer account and the device you wish to test on. This document covers how to set this up.
Note: Since PhoneGap Build uses Apple's standard development process to build applications, you will need to sign up for their developer program to build iOS applications on PhoneGap Build. You will also need a Mac to configure your certificate and provisioning profile.
When you upload a new application to PhoneGap Build, if you don't have a default certificate-profile pair attached to your account, you will be alerted that the iOS build can not be completed:
Your key will actually consist of two files: a certificate and a provisioning profile. Apple has extensive documentation for setting up your environment locally: the best approach is to ensure you can build an iOS application to your iOS device locally, to be sure that both your certificate and your provisioning profile are set up correctly for code signing.
Once you have these set up, you can export them for upload to PhoneGap Build. For the provisioning profile, you will need a file with the
mobileprovision
extension, which looks like this:
Ensure that this provisioning profile is correctly paired with the device(s) you wish to test on.
Note that when you create your profile, you will specify the App IDs that are linked to the profile. This is important when using PhoneGap Build: the package name you specify for your app, in your
config.xml
(the id
attribute of the widget
element) or through the Edit App page, will have to match the ID for the provisioning profile. If they fail to match, your app will not be built correctly.
Apple appends a "Bundle Seed ID," or "App ID Prefix," to the provisioning profile when you generate it through the iOS Developer Center. Note that you do not to include this App ID Prefix in your
config.xml
for PhoneGap Build to build successfully. You just need the reverse-domain style Bundle Identifier - com.domainname.appname
. This will also be best compatible with building for other platforms.
To prepare your certificate, you will need to open the Keychain Access utility on your Mac, and identify the certificate that you use for iOS development. Right click on that certificate and select Export ...
Save the certificate in a location you can remember, and enter a password. Remember the password: you will need to give it to PhoneGap Build, otherwise we cannot use your certificate.
Now back to the website. On the app detail page, simply select the "new key..." option from the signing key dropdown for the app in question, and then, from the list of platforms with signing available, hit add a key for iOS. Fill out the form: add your
p12
certificate file and your mobileprovision
file, and enter the password associated with your certificate.
Once your key is added, we'll attempt to rebuild the application for iOS. If all goes well, you should see a link for the built
ipa
file available.
You can then download the
ipa
file and use iTunes to install it directly on your provisioned iOS device.
Happy building!
It is very good blog and useful for developers
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